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Worlds / SALTLINE
● A world

SALTLINE

5 characters · 4 environments
Bagel Studio
Artist on Red Roster
Free
Link copied
All files included - sold as one
Full-resolution, unwatermarked files in the pack
Non-exclusive commercial license included
9 filessold as one
The world

SALTLINE

A decommissioned harbour district twenty years on — analogue bones with modern tech bolted on, ruled by salt and drizzle. A self-contained world: two identity-locked characters (a wiry courier, a heavyset broker) with full casting sheets, three locations (harbour front, back-room, transit underpass), a pack cover, and character-in-location key art. Grounded and lived-in - no neon, no holograms, no flying cars. Prompts + models included.

GENRESci-Fi · Noir · Crime · HorrorMADE OF5 characters · 4 environmentsIMAGES9
What's in the pack

9 files · everything below

5 characters · 4 environments
Characters
4 images
Key Art
1 image
Environments
4 images
Included & reproducible
The prompt & notes ship in the pack.

Not just images - the recipe for the whole world. Rebuild SALTLINE in your own pipeline and extend it into new shots, because the prompt and notes ship with the art.

prompt.md - preview
# Prompt + model spec SeeDream 5.0 Pro · 1K 16:9 · q:high Character: A low-key studio portrait of one consistent heavyset man in his fifties on a plain mid-grey seamless backdrop, squared to camera and looking straight down the lens, waist-up, still and unhurried. Three things define him: a milky, clouded blind left eye; a close-cropped grey beard over heavy jowls; and a heavy charcoal oilcloth coat with a stiff upturned collar. A broad, weathered face — deep-set eyes (the right dark and clear, the left clouded pale), a heavy brow, a fleshy nose with broken capillaries, thick grey stubble climbing the cheeks, deep folds at the mouth. Ruddy, sun- and salt-worn skin with real texture — open pores, a few liver spots, deep weathered creases. Calm, patient, faintly amused. No glamour. Wardrobe, locked for the world: a heavy charcoal oilcloth coat, weatherproofed and salt-marked, worn over a dark knitted collar; steel-rimmed half-moon reading glasses pushed up onto the brow; a single heavy signet ring. Everything worn-in and functional, never showroom. A single soft key rakes in from camera-left, carving deep, detailed chiaroscuro across the face — the shadow side rich and readable, cool where a faint blue fill catches it, the clouded eye catching a soft highlight. Shot on medium-format digital with an 80mm lens at f/2.8, fine natural grain, a muted desaturated palette leaning cold, grounded near-future realism, natural unretouched skin texture with pores sharp, 3:4 portrait framing. A solitary plain mid-grey seamless backdrop, empty of props and watermarks, no text or logos anywhere. Environment: A wide, eye-level establishing shot of a working harbour front in a lived-in near future, under a low overcast maritime sky and a fine constant drizzle. Stacks of salt-streaked shipping containers recede into the haze; salt-corroded gantry cranes stand over the quay, their old steel retrofitted with bolted-on control panels, taped cabling and cheap flat displays glowing weakly. A cold grey sea slaps against the concrete quay in the mid-ground, and warm sodium floods pool under the crane gantries against all the cold grey-blue. Puddles hold soft broken reflections; rust bleeds down the concrete and steel. The near foreground — wet concrete quay — is left open and uncluttered. Everything is weathered, repaired and functional: lived-in, not derelict, and never showroom-clean. Shot on medium-format digital with a 35mm lens at f/2.8, overcast maritime light, a low-key grade of cold grey-blue against warm sodium with muted rust accents, real weathered concrete, steel and salt-corroded metal, fine grain, volumetric drizzle haze, grounded near-future realism in the practical tradition of Denis Villeneuve, 16:9. No neon spectacle, no holographic signage, no flying cars, no legible text in frame.
🔒 Unlocks on purchase
The license

Plain-language & commercial

You can
Use this world and everything in it in commercial & personal projects
Generate unlimited shots and scenes from the pack
Adapt, edit, animate and extend the imagery in your productions
Monetise the films and content you make with it
You can't
Resell or redistribute the pack, in whole or in part
Claim exclusive ownership of the world or its characters
Resell its characters or environments as stock assets to others
Feed the raw files to third parties or AI training datasets
Non-exclusive commercial license v1 · binding full text at /license/full, also shipped in the pack · Read the license →
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